Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    686
  • comments
    1952
  • views
    387832

The coolest graphic...EVER...

Sign in to follow this  
Stompy9999

102 views

The life bar is complete:


I don't know why, but I just think that is the coolest little graphic ever. The best part is, when the player's health gets low, the little stompy face there turns angry.

Ok, next I'll get started with implementing some items.

Here is a design question I wanted to ask here, because I can't decide which way would work better in the game. And who better to ask then those who will actually play it?

Anyways, suppose that whenever you pick up a weapon in the game, it last for a certain amount of time before you revert back to the normal weapon. Here is my question:

If you already are using a weapon and it hasn't worn off yet, should you be able to pick up another one to replace it? Or should you not be able to pick another one until that weapon has worn off?
Sign in to follow this  


6 Comments


Recommended Comments

Maybe the player should have a "pick-up/use" button, so they can choose what type of weapon they want to use.

Looks great BTW!

Share this comment


Link to comment
That probably will work well. It pretty much falls in the middle of the issue, allowing the player to choose during the game.

Thanks!

Share this comment


Link to comment
Quote:

Press <spacebar> to pickup this weapon


Seconded. Just like Halo ;)

Share this comment


Link to comment
No way!

Make it so that I can hit 1-5 number buttons to switch weapons, and don't make them go away until they run out of ammo.

That would so rule. :)

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!