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Looking pretty...

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So I plugged in a basic per-pixel bump+specular shader in this morning. Only one minor change required to the code (feeding in the viewer/light position), the rest Just Worked(TM) as testament to my previous entry [grin]


Just the lighting scalar component



Adding in the diffuse map to give it some colour



Adding a specular term to make stuff shiny


Had a whole lot of fun trying to create the normal/specular maps - as is probably fairly evident from the above screenshots it's programmer art. Programmer Art For The Win!

Seems I've also introduced a D3D memory leak in my device-reset routines. Best go get that fixed. Yay!
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Wait a minute. Are you still working on the 2D game or is this new? Or did you only just say tile based? There seems to be some perspective.

P.S. It looks quite cool. Like a super quilt of sorts. And brings to mind 2D games of times long passed.:(

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It's the same game I've been talking about on-and-off for the last couple of weeks. It's entirely 3D, but the game itself is 2D - if that makes any sense!

Basically it's going to be a puzzle/tile game that makes use of some of the more funky 3D features [grin]

Jack

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It's entirely 3D, but the game itself is 2D
That makes absolute perfect (non)sense to me. [grin]

Screens are looking (nice - programmer_art)

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Gonna get spec exponent mapping in there too?

Probably - I want to look at the possibilities for dropping parallax bump mapping as well.

I've got the structure sorted for all sorts of effects, so I probably won't push it too far right now. Gonna work on some other stuff and get back to the cool effects when I get time [smile]

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That makes absolute perfect (non)sense to me. [grin]

haha! Maybe I'll just go for making it fully 3D. I had an awesome idea for gameplay whilst eating my breakfast this morning.

Jack

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