Looking pretty...
So I plugged in a basic per-pixel bump+specular shader in this morning. Only one minor change required to the code (feeding in the viewer/light position), the rest Just Worked(TM) as testament to my previous entry [grin]

Just the lighting scalar component

Adding in the diffuse map to give it some colour

Adding a specular term to make stuff shiny
Had a whole lot of fun trying to create the normal/specular maps - as is probably fairly evident from the above screenshots it's programmer art.
Programmer Art For The Win!
Seems I've also introduced a D3D memory leak in my device-reset routines. Best go get that fixed. Yay!

Just the lighting scalar component

Adding in the diffuse map to give it some colour

Adding a specular term to make stuff shiny
Had a whole lot of fun trying to create the normal/specular maps - as is probably fairly evident from the above screenshots it's programmer art.

Seems I've also introduced a D3D memory leak in my device-reset routines. Best go get that fixed. Yay!
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