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OUCH!

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Woo, the last 5 hours were just crazy. The last two screenshots showed the gun in a FPS cam, but I didn't have a control scheme in place. So I took the time to implement the basic FPS scheme, with the keys moving/strafing and the mouse rotating around the x and y axes. The game is making some great progress, especially in the last few days. I'm hoping to keep this journal updated A LOT more often than I have been recently. Here's two new shots from the engine. I'll start showing some more varied screenshots over the next few days.



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Hehe, yeah. It'd be cool if I had an animation where he threw his hands up pleaing for his life when I was aiming there :)

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