Today I drew up some concept art for two levels that I thought of. They basically show how the level will look in the game and what enemies will appear in them. I scanned them to show here, but sadly I drew them in pencil, so they didn't come out so well. Still, I decided to show them since I already uploaded them, plus I was going to write my ideas about these levels here anyways.
This will be the second level. Basically it's just an extension of the first level, but now you are on the roofs of the buildings. There are going to be bomber planes attacking along with jetpack robots.
This will be the third level. This level is called "Robot Town". Basically your job in this level is to fight off an invasion by the robot army. This is by far my favorite level that I have thought of so far, as the amount of enemies will be enormous. Infantry and tanks will be on the ground, while Battleships will be in the air, shooting down and dropping more infantry.
As a side note, yes I realize I'm not a very good artist by hand either[smile]
I'm still trying to think of more levels for the game. I want to have at least 8 levels in the finished game. So far I have 3 concrete designs, and 2 that I'm still developing ideas for. I'm also trying to make the levels follow a storyline, but that isn't that important to me.
After I finish weapons and items, I plan to actually create all of the levels.
I think on level 2, you could maybe have enemies climbing out from the windows up to the rooftop to battle you. (Like, maybe the guys that were sniping you now, since they can't snipe you, climb up for hand-to-hand battle.)
My prediction is that our hero will have to hijack a plane at the end of level 3... maybe another level will be an in-the-sky-flying level... then another level inside the plane... then you arrive at the enemy's base. A lot of cool things you can do with this, I'll be interested to see how it all pans out. ;)