Ascending a higher level

posted in A Keyboard and the Truth for project 96 Mill
Published January 30, 2006
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So after Ildave1 and I banged out part1 of the Project2 story, I decided it was now time that we had an editor.

After some careful thought I revised my plan for doing an in-game editor, while this would have been optimal, the required UI components needed would have been horrible.

So instead, much like for Flare3 we will have an external editor, but unlike Flare3 this editor will serve multiple purposes.



The Editor is called Quill (cause it's the Story Scripting Engine, get it? heh. heh. (as shakespear would say,
"what's in a name?")) it is a being developed in C# as a MDI Application, this will allow multiple maps to be open for editing at once, and it will allow other tools to operate in the same program, the current list of tools we are likely to have are:

  • The Map Editor

  • The Sheet Generator

  • Dialogue Tree Editor

  • Script Helper(maybe)


  • The tool you are seeing is the map editor, it uses our Context Panel based editing layout (that was used in the Flare3 map editor) with the editor you will be able to:

  • dimensions of the map

  • load and sculpt it's topography

  • load and apply materials

  • paint splats

  • create static entities

  • create nodes, and node networks

  • specify initial environmental properties





  • it is coming along well, and hopefully I can have it feature complete by the end of the week, if I hustle.


    P.S.

    We have chosen XML as a map file medium, this will save tons of headaches over a binary format, small yet large scale tweaks can be done by a text edtior where through the map editor would take longer. since maps can only have a max of 32x32 tiles (each tile is large in-game) the extra size of XML does not seem to be an issue.

    The current layout for the map format is somthing like:

    working directory (editor only)
    cols
    rows
    tileDensity
    heightMap
    heightScale
    splatMap
    materials
    tiles
    nodes
    links

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    0 likes 7 comments

    Comments

    choffstein
    That looks pretty freakin cool. How long has it taken you to develop?
    January 30, 2006 08:07 AM
    EDI
    ive worked on it about a day and a half so far.
    January 30, 2006 08:08 AM
    Washu
    Looking good.
    January 30, 2006 12:22 PM
    ildave1
    Can't wait to see what kind of magic we can make using these tools! Definitely worth the time and effort put into it. >;oD
    January 30, 2006 12:28 PM
    SI_78
    Looking pretty sweet :-)
    January 30, 2006 01:10 PM
    DecipherOne
    It does look very good, I had some questions to ask, but my brain seems to be freezing up for some reason, and I have to go to work, so hopefully I'll remember sometime.
    January 30, 2006 09:23 PM
    Seriema
    yay the tools part! =D

    go edi go!
    February 25, 2006 07:21 PM
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