Advertisement Jump to content
  • Advertisement
  • entries
  • comments
  • views

Gui Complete

Sign in to follow this  


I should have posted this earlier, but I needed a world of warcraft intermission this weekend.

The interface subsystem has been drafted. I have many of the basic components set up, including labels, panels, borders, textfields, buttons and chatboxs. There are more components that need to be added down the road (such as a scroll widget, sliders, progress bars, textured panels, etc), but most of the work is already done for these, as I tried to make my interface subsystem easily extendable.

The gui wasn't the only thing I have been working on since my last post. I encountered a few performance issues that I wanted to resolve before I finished the interface.

Aside from my memory leak error that I had a hard time tracking down, and my mipmap mishap, I had to rewrite my font manager.

Initially I was using bitmaped fonts, as I was under the impression that these were faster than your standard texturemapped fonts (I misread something in the faq). I was horribly mistaken. It took me a bit to find out that this was where I was taking a performance hit, but once I found out that texture mapped fonts were the way to go, I was on my way.

Next on my list is adding texture splatting to my terrain.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!