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Come, all ye faithful...

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Well, now that I had a little fun with particles in OpenGL. It is time to work on 3D models. This week will consist of working with Blender and going through the tutorials on their website. I need to get comfortable with Blender and then I need to figure out what type of model format I want to use. Thus, my schedule to create TicTacToeOGL will be:

1) Learn the basics of Blender (Jan 30-Feb 5)
2) Choose a model format and write some code to read the models and animations (Feb 6-Feb 12)
3) Start coding the game (some of this has been already done--the game not the frills) (Feb 13-19)
4) Dance around in terror looking at the bugs (Feb 20-26)
5) Release the final version on (Feb 28) on GameDev.net

Oh crap, the deadline date is getting close. I need to go vacuum the floors, mow the lawn,... ok ok, i'm procrastinating.

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