passed 7K downloads last night. I'm still trying to work out the shader bugs on higher end Nvidia cards. Last night my new GeForce card came in the mail so I spent some time playing with it. Right now I have a version (not yet available for download) that renders the objects to the back buffer as well as to the glow surface. This at least makes it so you can see the lasers and projectiles on Nvidia cards when the "High Quality Glow" option is turned on. It doesn't yet look as good as it does on ATI cards, so I still have some work to do.