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Just wanted to share a screenshot.. it's not that big of a deal, just your typical rotating triangle (except I put it upside down, to be different).

Notice the framerate, 120+fps, WOO!

This screenshot is pretty cool for me, not because of what you can see, but because this is actually running from within my C++ API, which uses a fixed point class exclusively for almost everthing, and it's also very clean code-wise.

And it's also a small milestone, right now I'm just missing a few of the transforms that will complete the pipeline perspective-correct rendering. With that done, all the pieces will start falling into place.
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