I'm back from my swim meet, and unfortunately, I had too much homework to do today, so I was unable to do any work on our game.
Mark on the other hand, has been working hard on theoretical gameplay stuff, and pumping out artwork. Here's the latest ship he designed, it's a giant ultra-long range cannon, with minimal protection. This unit will probably end up being a "super-weapon", because of its extremely large attack radius, so we'll have to balance that out. Anyways here it it:
WEll, tomorrow I'm planning on coding up a simple server, and testing out the networking code I wrote earlier with the new gameplay mechanics we've implemented. I'll let you guys know how it turns out[grin]. Peace Out