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Largely ported the code I have over to OS X, which was really easy to do as i'm using SDL. Only a couple of minor issues came up, mostly the fact that Macs keep the OpenGL headers in , vs. on linux. Ended up just switching everything over to "SDL_opengl.h" which solves the problem. Also had to tweak the makefiles a little bit, but nothing major. Now I need to figure out how to get SDL to work with Xcode so i'll have an IDE (shouldn't be too hard).

I've also temporarily moved to the San Francisco area - I really need to figure out what I want to do with myself over the next year or so. I'd like to go back to school and finish up my bachelor's degree sometime in the next year or two - but first I really need to find a job before my funds start running low and I start considering moving back in with my parents for awhile - not something i'm particularly keen on.
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