Architecturally the lighting models aren't quite sorted yet. So here, in all it's prehistoric glory, is my project running with ambient and z-fill only:
Having gotten the application to do something I quickly realised that I needed some better meshes (preferrably ones with texture coordinates). So I dug into Blender.
I've never hated a piece of software so much in my whole life
I know that 3D modellers are supposed to be complex, and they love cramming in so many buttons there should be a law against it. But I just can't get on with Blender - I was assuming it's because I'm a n00b and not really the artistic type. I've been following any/every tutorial/guide/wikibook I can find online... it's the interface - every single time.
I've realised that it's not the steps, nor features, that I get stuck on - its the fact that each tutorial is telling me to click on things that I can't find.
So, anyway. I'm in a bad mood now. If I can't somehow sort out some models then my project is dead in the water - crap artwork sinks excellent code everytime.
Anyone got any recommendations for (simple) 3D modelling tools that don't require me to sell my soul to own?
I had to make at least separate 3 attempts at Blender before I finally caught on, so its not unusual that you find it difficult. I still don't remember all the hotkeys, so I keep all the important references bookmarked: Noob to Pro, Blender Wiki, the User Guide, and the Reference Guide. Its actually a versatile piece of software, especially if you can learn how to script for it.