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Back... sort of

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Myopic Rhino


What a crazy couple of weeks. We finished the OpenGL ES book on time. It's now undergoing editing, which should be complete. After that, we get a final review of the text, and then it's off to the printer. I think it ended up being a really solid book.

I'm still plugging away at the resource CD for BOGLGP. It was supposed to be done last week, but Kevin's been slammed at work, and as luck would have it, I got picked for jury duty. It's mostly done now. We have slideshows for each of the chapters, a sample syllabus for the instructor, and I'm about 80% of the way through with a list of sample questions for tests and quizzes (we have to come up with around 250 questions in total, which is a real PITA). I think that a class based around our book would be a lot of fun to take, though, so I hope some schools pick it up.

Tomorrow night, I leave for SIGGRAPH, so I'll be out of the loop for another week. While I'm gone, there will be two major things launched on GameDev.net, so hopefully those will go well in my absense. I'm making a mad rush to get my parts of those things done before leaving, as well as getting the CD finished, and as always, trying to get a few more articles up.

I wish I could say that things would slow down a little after SIGGRAPH, but a week after I get back, I'm headed back to Utah for a weekend with friends and family. When I get back to San Diego, the kids start school, and then I'll leave for Europe for GDC Europe and ECTS. A week after returning from that I'm going to the Austin Game Conference, and it looks like I'll be going to the Tokyo Game Show toward the end of September. And somehow, I'm supposed to find time to work on Advanced OpenGL Game Programming...
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This site and community wouldn't be half of what it is without this sort of effort. Thank you - I hope you get a moment to take a breather [grin]

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Remember to have several pints of beer when you're in Europe, just to sample what beer is supposed to be like ;) [wink]

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