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Networking is..... Fun?

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Sir Sapo


Hey everyone!

As promised, today I have some screen's of our game being played over a network. Unfortunately, the only thing you can tell is different is the latency in the top left corner (written with my crappy letters). Anyways, here's a screen for the hell of it:

Well, no time now, but later I will go into detail on how the networking works for the game (for all 2 of you who care).

Gotta go now, I'll post again tomorrow or Sunday. Peace Out!
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I'd be really interested. I want to add network support to future games of mine, to improve replay value.

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I guess that would make me the second person who is interested. I've never been able to understand networking that well.

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