• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Goodbye FMOD, Hello OpenAL!

Sign in to follow this  


I decided to spend the last two days scraping FMOD and implementing OpenAL into the engine for audio. Hey, who wants extra license costs :) So now the game only supports the OGG file format. I didn't really know a lot about OGG before implementing this format, but now I really like it. The format is small and sounds good.

The audio engine now supports creating a generic list of sound effects and one streaming sound. When playing a sound effect, you can specify a 3D position and velocity so enemy gunfire will sound faint if you are father away, and it will sound close if you are closer to the enemy :)

So far, I think I like OpenAL better than FMOD. The thing going for FMOD is that it's _really_ easy to setup. For OpenAL, you have to do a lot more initially, but it's well worth it.

More to come soon :)
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement