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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Day... Something.

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I was awakened early (read: before noon) this morning, about 9:30ish, and amazingly enough I've been running strong since then, with just a short hour nap sometime around 8PM. I'm sure my mother would kill me for doing this (she was always big on the early-to-bed, early-to-rise thing) but I definitely haven't felt more energetic, alert, or motivated in years. So far I'm giving this free-running sleep thing five out of five stars.

I sent in a proposal today for some new framework and rapid-development library code for missions in the X3 addon project. The ideas I've had are nothing new, just formalized so we as a team can finally get down to actually implementing them and benefiting.

Well, as it turns out, someone else has already been working on this for the past week... oops! I'm seriously going to have to find a solution to the out-of-office communication gap that I have right now. I basically blew two days of thought, planning, and prior-code analysis to build that document, and I was about to start implementing new code when I finally heard.

On the plus side, I'm starting to talk with the team lead and our resident web server guru/admin about implementing some new project coordination tools on our development intranet. I'm definitely going to be putting pressure on that now, since my first week of work got borked by precisely the lack of coordination that we need these tools to fix [rolleyes]

Currently it looks like my real actual project will be either in some code refactoring in preparation for Big Future Stuff (can't talk about it, use your imagination [wink]), developing a new tutorial system for the game (those who have followed my rampages in the Game Design forum probably know where I'm going to take that one), or both. Those are things I've also expressed a lot of interest in, and frankly they're more fun than building library routines anyways, so no big loss [smile]

For something not related to game development, I've been stockpiling books lately. One thing that I really hated about the Evil Day Job was being too drained to read (usually, if I tried to read, I'd fall asleep). Reading is one of my favorite activities, so I'm really happy to have a life arrangement that lets me get back to reading a lot.

I'm about 3/4 of the way through Godel Escher Bach, which has been utterly fascinating thus far, even if I find some of Hofstaetder's beliefs a little questionable. I'm a sucker for mind-broadening literature, even if I think the author is a complete lunatic [grin]

Fiction-wise, I found a nice hardcover copy of Dune for $7 the other day. I'd intended to read Dune for quite a while, and a cheap hardcover book is just irresistable to me, so I bought it (I also had some plane flights in my future, which are always best spent with a good book.) Anyways, I just finished it the other night, and basically went out and ordered the rest of the canonical Frank Herbert Dune books (all used, and paperback, since I'm a cheap bastidge). All told I managed to get the entire set of 6 for about $22 out of pocket.

I also just picked up a copy of Zen and the Art of Motorcycle Maintenance on Sneftel's recommendation. I've heard about it previously and it sounds like the kind of stuff I'd enjoy.

It's all rather slightly expensive after a while, and I have a dangerous habit of getting a lot of books and reading them all 80% and never finishing, so this is a bit of a risk; but in any case it's great to be able to do some Real Life again.

Anyways... I'd best cut this off before I end up making one of my usual epic monolithic blobs of a post that nobody has the stamina to read [grin]

(Ooops, too late.)

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