First on tap..texture mapped fonts!
I spent the past few days getting a small framework up, texture manager, loading via OpenIL. Some math classes.
Tonight I finally got the fonts working after about two days of headaches trying to get it working, note thats about an hour or two a night if that..
The problem..OpenIL said the image was in BRGA not RGBA. So I swap the image, yay for a OpenIL helper function, and everything worked!
Quickly added colors, ala Quake
Heres a quick image, nothing much but hey its a start since I've been out of the GFX loop for a while :)