In the past couple of days, I have been tweaking the particle system I wrote, and writing an effects manager for the game. The effects manager handles all of the particle emitters and fancy stuff that happens in the game, which gives me an excuse to use absurd function names such as generateDeathStarExplosion(int x, int y); I would show you guys a screen of it in action, but without the motion, it doesn't look all that good.
Mark has been drawing up random things for a while, and the latest one is the Bomber for the "good guys". I looks kinda similar to the fighter, but is it too similar? Let us know what you guys think.
Well, I will talk to you guys later!