Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    271
  • comments
    969
  • views
    189962

................

Sign in to follow this  
Sir Sapo

112 views

Hey everyone!

In the past couple of days, I have been tweaking the particle system I wrote, and writing an effects manager for the game. The effects manager handles all of the particle emitters and fancy stuff that happens in the game, which gives me an excuse to use absurd function names such as generateDeathStarExplosion(int x, int y); I would show you guys a screen of it in action, but without the motion, it doesn't look all that good.

Mark has been drawing up random things for a while, and the latest one is the Bomber for the "good guys". I looks kinda similar to the fighter, but is it too similar? Let us know what you guys think.



Well, I will talk to you guys later!
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!