DXGI Enumeration
I've been pretty busy lately, but I thought I'd post the following just to prove I was doing something and that I'm still alive [grin]
Interesting, isn't it. It's the output from examining the available data from the DXGI (DirectX Graphics Infrastructure). Whilst D3D10 has fixed feature caps, things like resolution and monitor output can't be fixed - so enumerations do still exist. The above is pretty similar to IDirect3D9::GetAdapterIdentifier().
The interesting part is being able to get the exact amount of VRAM installed on the physical hardware. Yes, you can get it currently - but it's nowhere near as easy...
I'm not too sure whats up with the refresh rates on the supported modes. Some really odd values in there. 59hz? 86hz? 94hz? I think they should be 60/85/95 respectively. Refresh rates are expressed as rational numbers - with some really odd values.
I installed the Feb '06 SDK on my machine and started building up a simple D3D10 application. It doesn't really do much at the moment, but I'm trying to build up a simple application without copy-n-pasting the stock code. Thus going from the API reference and documentation. Yes, I am that hardcore [razz]
I'm planning on putting some D3D10 goodness into this journal in the near future. I've got a few simple applications I want to mess with, and I'll be posting any notable findings here...
Any requests?
Adapter 0:
Dedicated Video Memory: 0gb 127mb 948kb 0b
Shared Video Memory: 0gb 64mb 0kb 0b
Device ID: 20040
Vendor ID: 4098
Sub System ID: 135170
Revision: 0
Description 'RADEON 9800 PRO'
Output 0 for adapter 0
Name: \\.\DISPLAY1
Output is NOT attached to desktop
Desktop Coordinates: [0,0] to [1024,768]
Current display mode:
Dimensions: 1024x768 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 0:
Dimensions: 1920x1080 @ 59hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 1:
Dimensions: 1280x720 @ 59hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 2:
Dimensions: 1024x768 @ 75hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 3:
Dimensions: 1024x768 @ 72hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 4:
Dimensions: 1024x768 @ 70hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 5:
Dimensions: 1024x768 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 6:
Dimensions: 1024x768 @ 86hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 7:
Dimensions: 960x720 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 8:
Dimensions: 856x480 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 9:
Dimensions: 848x480 @ 75hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 10:
Dimensions: 848x480 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 11:
Dimensions: 800x600 @ 75hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 12:
Dimensions: 800x600 @ 72hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 13:
Dimensions: 800x600 @ 70hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 14:
Dimensions: 800x600 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 15:
Dimensions: 800x600 @ 56hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 16:
Dimensions: 800x600 @ 94hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 17:
Dimensions: 720x576 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 18:
Dimensions: 720x480 @ 75hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 19:
Dimensions: 720x480 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 20:
Dimensions: 704x480 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 21:
Dimensions: 640x480 @ 75hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 22:
Dimensions: 640x480 @ 72hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
Supported display mode 23:
Dimensions: 640x480 @ 60hz
Format: DXGI_FORMAT_B8G8R8A8_UNORM
The interesting part is being able to get the exact amount of VRAM installed on the physical hardware. Yes, you can get it currently - but it's nowhere near as easy...
I'm not too sure whats up with the refresh rates on the supported modes. Some really odd values in there. 59hz? 86hz? 94hz? I think they should be 60/85/95 respectively. Refresh rates are expressed as rational numbers - with some really odd values.
I installed the Feb '06 SDK on my machine and started building up a simple D3D10 application. It doesn't really do much at the moment, but I'm trying to build up a simple application without copy-n-pasting the stock code. Thus going from the API reference and documentation. Yes, I am that hardcore [razz]
I'm planning on putting some D3D10 goodness into this journal in the near future. I've got a few simple applications I want to mess with, and I'll be posting any notable findings here...
Any requests?
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