Things have been very busy - a new Latenite beta, riddled with all new exciting "features" (*cough*), has been released... I'm slowly fixing them as and when I can [smile]
It's a bit rubbish for debugging - you can start, pause, and stop a debugging session, but that's about it. Hopefully it won't be too long until I get around to actually sorting out all the debugging gubbins, but I'd rather get the main IDE and the primitive debugging more stable first.
One other TI project I'm working on is updating QuadPlayer. I have a 1.1 version which can play songs from the archive as well as RAM, has a loop function and other little fixes and tweaks. To complement it, I've written a simpler script for creating your own songs, a better Windows-based player for testing (which simulates QuadPlayer's internal sound generation system and has accurate timing) and (best of all) am working on a program that takes PSG VGM files (BBC Micro, Sega Master System &c) and converts them to QuadPlayer songs. So far, any songs that do "exciting" things - vibrato, for example - end up sounding horrible in high octaves (I'm having to limit 10-bit to 8-bit periods), but I have some very decent sounding QuadPlayer files based on Sega VGMs. Some songs use lots of short, fast notes - which sounds great on dedicated hardware, but when you have a delay as QuadPlayer stops outputting a square wave to fetch the next note, sounds crap.