More Raytracer

Published February 14, 2006
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So I haven't been able to work on it for a bit, but today I did, and seem to have refraction working:



And also triangles, which is pretty cool.

If I have time I may take the code from my old graphics course where I made a loader for Milkshape models, and see if I can get something cool in it, right now everything is hand coded into a file, not so bad for spheres, but triangles are kind of a pain.

I'm having some other issues right now, now that transparency is working, namely with the shadows. I don't have a pic of it, but even very very transparent objects self shadow themselves quite harshly, which is a problem. Fortunately I have about a week to get all this sorted out, and hopefully get a cool scene for style points :).

Also, the guy who was going to compete against me with this has understandably dropped out. See, we have this thing called "school" that gets in the way of all our fun. So maybe this summer we can compete with a thin lens raytracer or something.

edit: oh yeah, please excuse the horrible colors.
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Rixter
I think we can all appreciate a bunch of number output once in a while :).

Good thing I already know what you're doing, otherwise that wouldn't make a lot of sense to me... looks like progress though.

-Rix
February 15, 2006 02:36 AM
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