Been a while since I last updated but there isn't really much more to add. I've been fiddling around with the various aspects of the UE3 Engine you'd expect as a Gameplay Programmer and have got a lot out of looking at the guts of a very complete commercial engine. Some of it I like, some of it I don't and all of it I'm pretty sure I can't talk about!
Other than that I'm really liking the way Real Time work, the emphasis on design before implementation is refreshing. We've also been recruiting like crazy so I'm no longer the 'new guy' by a long way.
Yet another boring update. :D