set up a good architecture for the joint attachments, and added some to a base character model. In the screenshot below, I attached a goatee, hair, shoulder armor, and the weapon. As you can see, I'm not the world's best 3d modeler. But it is good enough for now, and is easily replaceable in the future. The code to attach an accessory to a joint is straightforward and easily extendable, so I am ready to move on to the next task: Animation channels.