Most of the changes are internal bug fixes, refactorings and general non-visual type things. There are however two obvious (I hope) changes in the above images:
1. White background with a grid "floor". Thought that looked better and more CAD-like...
2. More objects - 10 to be precise. I implemented texture pooling today, meaning that I can have unlimited clones of the same object without exploding my VRAM budget. Dropped the sucker from ~119mb in fullscreen down to a mere 67mb [grin]
I'm probably gonna look into the HDRI tone mapping later, which will hopefully make for some pretty screenshots.