This is the second boss. He lacks the ability to shoot, and is small, but this doesn't mean he's easy. In fact, nothing could be farther from the truth.
This boss came from my idea to make a boss that fights in close combat. This boss has two attacks:
1. Charges quickly in the direction he's facing until he hits a wall.
2. Jumps around the arena.
He does both of these things at random, which makes for an interesting boss fight that requires quick reaction time to beat.
You can expect a new demo tomorrow.