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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Yet another new record

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Raduprv

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Today the new record of online players at teh same time was 645 human playes plus about 50 player run bots. So in total almost 700 clients connected to the server.
The previous record, from the last week, was 598 players.

The server can handle it pretty well, but we are looking for a new server.
I think I found some sweet machine that will cost around 2000 USD, and has a dual core AMD 64 4200, 2 GB RAM, and some fast HDDs. I have to buy it from France, and I have to see if I have to pay any VAT or not.

One other thing I might buy, by the end of the year, is one of those new Intel Macs, because that way I can compile EL to work for it so I can distribute a Mac installer too, maybe even an universal binary.

My current development time this week was focused on the guild merchant NPC. A lot of work done, but still a lot to go.
So far, I have about 1.5K lines written for it, but some lines are empty due to formating, so I would guess there are about 700 lines of actual code )excluding empty lines, {,} and else

Then I'll have to test it, and debug it.. it will be a lot of fun :)

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By the time you buy the Intel Mac, SDL should be available in Universal format. Right now, I'm working with a prototype universal version from CVS and I can't wait for the final release so I can take advantage of the new Macbook Pros. [grin]
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Yeah, I tried it already and posted in the thread. I like the concept of EL, I just can never get into it because the initial room is so busy with other people.

Have you considered splitting the servers into different realms like most other MMORPGs do? It would help reduce the amount of people I bump into on the main server (it's hard to get around with so many people distracting my eye).

I dunno, maybe I'm the only one with this problem but I just find it hard to get into. [grin]
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