Yet another new record

Published February 19, 2006
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Today the new record of online players at teh same time was 645 human playes plus about 50 player run bots. So in total almost 700 clients connected to the server.
The previous record, from the last week, was 598 players.

The server can handle it pretty well, but we are looking for a new server.
I think I found some sweet machine that will cost around 2000 USD, and has a dual core AMD 64 4200, 2 GB RAM, and some fast HDDs. I have to buy it from France, and I have to see if I have to pay any VAT or not.

One other thing I might buy, by the end of the year, is one of those new Intel Macs, because that way I can compile EL to work for it so I can distribute a Mac installer too, maybe even an universal binary.

My current development time this week was focused on the guild merchant NPC. A lot of work done, but still a lot to go.
So far, I have about 1.5K lines written for it, but some lines are empty due to formating, so I would guess there are about 700 lines of actual code )excluding empty lines, {,} and else

Then I'll have to test it, and debug it.. it will be a lot of fun :)
0 likes 3 comments

Comments

Ravuya
By the time you buy the Intel Mac, SDL should be available in Universal format. Right now, I'm working with a prototype universal version from CVS and I can't wait for the final release so I can take advantage of the new Macbook Pros. [grin]
February 19, 2006 07:03 PM
Raduprv
Did you know that we have an OSX version of EL for testing? :) (the non intel one)
February 19, 2006 08:26 PM
Ravuya
Yeah, I tried it already and posted in the thread. I like the concept of EL, I just can never get into it because the initial room is so busy with other people.

Have you considered splitting the servers into different realms like most other MMORPGs do? It would help reduce the amount of people I bump into on the main server (it's hard to get around with so many people distracting my eye).

I dunno, maybe I'm the only one with this problem but I just find it hard to get into. [grin]
February 23, 2006 02:51 PM
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