First off, Thanks to all who played the demo. I would like to address some of the feedback I recieved:
Prinz Eugn - The game doesn't work because it is missing MSVCR71.dll.
I've included that file along with the game, so I don't know what the problem is.
Scet - Bullets appear invisible on the grey background.
I'll make sure to change the bullet colors to something more noticeable. I'm still struggling with the color scheme, so I'm always looking to fix mistakes like this.
nilkn - The framerate is slow.
I usually set the framerate of the game according to "what works" on my computer. For this game, I tried to put more effort into this by testing it on a few other computers. It seemed to work fine on those too. As you said, this has always been a problem in my games, and one I'm still looking to fix.
mikedoty - I see you've been playing around with the enemy scripts[grin].
ApochPiQ - Battleship flies over while fighting the boss.
This was actually a problem that I knew would happen from the moment I added the Battleships. I couldn't think of a way to fix it, so I left it in there to see if anyone would mind. I think I should fix this problem, though.
Once again, thanks to all those who played the demo. And if you haven't, please give it a try.
http://rapidshare.de/files/13742676/StompyEditor.rar.html
http://www.megaupload.com/?d=AISG8SY8
There's a readme in the rar that explains how it works. I also made a new level for the city world (e.g. level 1), it's very evil and thus very cool. ;) Since I can't have 2 city.txt files, the level itself is city.txt, and its script file is myScript.txt, so just rename it city.txt in the scripts folder. It has more than 128 enemies, lol!
One note on the level, though, is that (you'll understand when you try it) I really wish you could go back to the left now. (This after saying I thought not being able to would work well; I'd better make up my mind. ;))