Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  
Evil Steve


I got offered a job at DC Studios [smile]. They want to know my notice period, and then they can draft up a formal offer letter for me. I'm just back from PC World, and they said my notice period is 2 weeks, which is good. I had a horrible feeling it was 4 weeks.
So, I've e-mailed the guy I've been in contact with, and I'll hopefully get a formal offer letter tomorrow, and then I'll be starting around the 13th March. Whee!

I did some more work on my Fudge Packer GUI, it can now accept dropped files, and can actually display the contents of a fudge pack. That's all for now, I got distracted by Battlestar Galactica. My dad got season 1 on DVD, so I've been working my way through that. Not enough episodes IMO.

Anyhoo, here's a screenie of Fudge Packer in its current state:
Fudge Packer
The red, green and blue bits are bitmap images for my Load, Save and Extract buttons. I just can't be bothered trying to make pretty images.
The File menu has the usual stuff in it; Open, Save, Save As, Exit and the like, and has a keyboard accelerator so you can use shortcut keys like a nice GUI app should.

One problem I ran into, is that my pack writer doesn't support the ability to modify a pack file. So I'll have to find a way around that I think. Appending files to a pack won't be a problem, but modifying files and deleting them could be a fairly big problem. Oh well, nothing I can't handle.
Sign in to follow this  


Recommended Comments

I can make you some Amiga-style images, if you tell me how big you want them to be.

Share this comment

Link to comment
Congrats on the job offer, welcome to the wonderful world of professional games development :-)

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!