Jump to content
Site Stability Read more... ×
  • Advertisement
  • entries
  • comments
  • views

A word on the visual style

Sign in to follow this  


The game does indeed run in grayscale mode; this is intended to be a throwback to Romero's classic Night of the Living Dead. This is accomplished with GLSL, and I figured that while I was in the texel values anyway, I might as well exclude red from the list of colours to grayscale -- thus producing a duotone-style image, albeit less stark than that seen in the Sin City books.

Here's a demo -- a cow courtesy of SHilbert's unfinished TA Contest entry, PacCow (slightly modified to add red mad cow eyes!):

Run her through the engine shader:

I think the results are pretty good. I'll need a bit of aliasing to get things cleaned up properly, and do a lot of tuning to make the shader run faster. I've also added a choice to the options menu to completely disable shaders if your computer is GLSL-challenged or if your eyes are getting tired of the dark and mysterious atmosphere the screenshots thus far have evoked.

Oh... and this way, blood really turns out. Also, I've got a stats panel you can tweak your character from. More on this later.

Looking forward to more comments. [grin]
Sign in to follow this  


Recommended Comments

I love it.

Now all you need is an awesome blood particle system so when you slash the cow's neck blood spurts everywhere and onto your clothes and you get covered in red and it's so gory but awesome... mmm.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!