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Ubik

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Untitled

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Will F

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Haven't posted a screenie in awhile, so I thought i'd do so. Anyways, played with OGRE some more today and here's something I threw together from their terrain tutorial.




Nothing too exciting, but it's a start.

The downside is that I think I might have found a bug in my OpenGL implementation - To prevent tearing at the seams I had to turn off hardware LOD morphing - which apparently is a known bug in the ATI implementation, but not with nVidia. Unfortunately I have an nVidia card. Anyways, I asked about it in the OGRE forums and hopefully it will turn out that i'm just doing something incorrectly.
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