Ubik

Sign in to follow this  
  • entries
    101
  • comments
    122
  • views
    57907

Untitled

Sign in to follow this  
Will F

296 views

Haven't posted a screenie in awhile, so I thought i'd do so. Anyways, played with OGRE some more today and here's something I threw together from their terrain tutorial.




Nothing too exciting, but it's a start.

The downside is that I think I might have found a bug in my OpenGL implementation - To prevent tearing at the seams I had to turn off hardware LOD morphing - which apparently is a known bug in the ATI implementation, but not with nVidia. Unfortunately I have an nVidia card. Anyways, I asked about it in the OGRE forums and hopefully it will turn out that i'm just doing something incorrectly.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now