So, my vacation has come to an end (which I spent working on Project 2, no big suprise eh?) sorry for the lack of updates
but I've been busy, and besides abscense makes the heart grow fonder, right? =D
Okay, so first and foremost, screen shot =)
to answer some common questions:
- no you dont play this zoomed out, it's just for show at the moment
- the water is animated and tends to look repeitive when freeze-framed
- some of the graphics are still test art
Starting to get into the deeper concepts of how the game is going to look and work, everything is on scheduel, and you can see above, the things i've knocked off my list =)
In other news, Dave and I decided that since he was having a bit of trouble with time and other aspects of the development process it would probably be better if he instead concentraited on college; developing an indie game of this magnitude is very time consuming and requires the utmost dedication, and he was good enough to let me know that he wasn't sure if he could give that dedication.
So, I'll be working on the engine and the story until the June deadline, during that time I'll have the feelers out for anyone who is potentially interested in being my partner in this endevour.
Till then =)