Frigate and station updates
Consolidation of the engine continues. I've been fighting against path and files management for a couple of days. That's just no fun, but it now seems to be working as expected. It's now possible to set some aliases to directories in the path of files. For instance:
- $current is the path of the parent file ( for example, when a file is included from another )
- $base is the path to the base directory of the program
- $data is the path to the data folder, that contains models, shaders, textures, etc..
- $cache is the path to a folder that can contain temporary files ( for caching purposes, ie. can be safely deleted at any time without consequence ).
JoeB has finished to UV-map his frigate. There are no textures yet, so i've just made a 256^2 gray one, to see the shaders work on it. Looks pretty cool.
Shawn has added pods to his station ( see screenshot ). For fun, i placed JoeB's frigate in front of the main hangar door.. as expected, it appears as a black dot from the distance. Yeah, that station is freaking huge! Shawn is now working on the station inside ( docking rooms and tunnels ).




- $current is the path of the parent file ( for example, when a file is included from another )
- $base is the path to the base directory of the program
- $data is the path to the data folder, that contains models, shaders, textures, etc..
- $cache is the path to a folder that can contain temporary files ( for caching purposes, ie. can be safely deleted at any time without consequence ).
JoeB has finished to UV-map his frigate. There are no textures yet, so i've just made a 256^2 gray one, to see the shaders work on it. Looks pretty cool.
Shawn has added pods to his station ( see screenshot ). For fun, i placed JoeB's frigate in front of the main hangar door.. as expected, it appears as a black dot from the distance. Yeah, that station is freaking huge! Shawn is now working on the station inside ( docking rooms and tunnels ).




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