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Worked on concept art for Seventh Star as part of my productive personal time today. I would post some, except that as previous noted, my scanner is non-functional right now.

Also, played a little too much La Pucelle. It's gotten less fun as I've gotten more into it and I think I figured out one reason: it's a pain to keep up some of my less useful members' levels comptetive with the main characters; and often frustrating since they die more easily, etc. This would be less of an issue of the easier dungeon levels hadn't gotten locked away at the point in the plot I'm at.

I'll have to think of ways to counteract this effect in Seventh Star, since I think the way things are currently outlined will foster some of the same problems.
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