Ubik

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Will F

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OS X support for free / open source game development tools is pretty weak. I suppose it's to be expected given how few people are developing games on Macs. The latest problems have been with Crazy Eddie's GUI (which appears to be the semi-official GUI for OGRE)- despite the source tarball having an xcode project I can't seem to be able to get it to compile. Checking out the latest code from CVS seems to solve some of the problems, but still won't compile. Ugh... I suppose I could just roll my own GUI code - but I was hoping to use a preexisting solution and not have to take the time to do so. Anyways, i've come to the conclusion that it's actually easier to develop on linux.

I've made it through all the ogre tutorials, so I think i'm about ready to start a project using it. Will probably look into physics code - going to check out ODE and Newton. I'm leaning towards ODE, because while they're both free, Newton doesn't have it's source available - and it would be rather unpleasant if the developers stopped maintaining it (which is far too common in free software).

I've also been playing the Darwinia demo - given that it's from an indie development team it's a great game - though it could really use a bit more of a tutorial level. I spent far too long being stuck because I knew what I needed to do, but couldn't figure out how to do it (for example - getting the Darwinians off an island so I could lead them back to the protected zone). Oh well, at least it's an interesting game.
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