I whipped up a quick demo showing some sequence and collision work. It's based off the Sint map example, basically you just move the little bishop guy around.
New code and .tsd file for binary output.
Edit: oh yeah if you happen to run sint.exe and find it's really slow, that's because I had to set it to 25FPS. I'm at my fathers place and his computer really sucks, it threw a fit if I set the timer under 40ms. The map render code is actually quite fast.