Shadows

posted in A Keyboard and the Truth for project 96 Mill
Published February 25, 2006
Advertisement
Ooooh, Ahhhh =)



Added some blur to them =)
Previous Entry I'm Back!
Next Entry Prrrrogress
0 likes 10 comments

Comments

choffstein
Looking good. Couple things:

The tree bark looks a bit pixelated on the edges. Is it just because we are so zoomed in?

Very bottom center of the second picture: what is up with the terrain there? Seems like something is drawing a little wrong.

Those shadows look superb!

Where the hell did you get that female sprite?!

Keep it up.
February 25, 2006 06:30 PM
Mushu
The shadows in the second picture make the building seem as if its floating (well, the comparison between the shadows of the building and those of Ivy). Not that there's anything wrong with floating buildings, I'm just making the observation ;)

As a completely unrelated side-note, I'm very pleased with the way Ivy is turning out. [grin]

EDIT: Illustration of the observation -



EDIT2: Actually, same deal with the first building's shadow, though that one looks like the X-Z axis is reversed rather than it floating on the terrain. I dunno, just seems like there's a light source inconsistancy or something...
February 25, 2006 06:45 PM
johnhattan
Phew. I thought I was the only person who had four identical trees in his yard.
February 25, 2006 06:54 PM
nolongerhere
I dont know how many times ive told him to atleast do a reflection on the tree to have 2 different trees. Or even change the angle of the top of the tree, but he wont listen!

PS the bark is very....red
February 25, 2006 07:26 PM
Programmer16
@ visage - Looks like it should, that is if culling is on.
@ fallen god - He'll probably get around to it, these are just his placeholder graphics I believe.

Looking great Raymond, keep up the great work!
February 25, 2006 07:48 PM
Ravuya
Very pretty.
February 25, 2006 08:13 PM
Mushu
I dunno, I don't really mind that all the trees are the same. I guess palm trees always look the same to me anyway, so its natural that that would be reflected in the game.

But yeah, given the awesome artwork of MW I'm sure that it'll look great for the final version of the artwork :)
February 25, 2006 09:30 PM
nolongerhere
I dont think those are "place holders" but yes im sure he will improve them. I just like pestering him :D
February 25, 2006 10:05 PM
Rob Loach
I love the blurred shadow effect.
February 25, 2006 10:08 PM
Ravuya
Yeah, the "soft" shadows are very nice. How are you doing them, shaders?
February 26, 2006 12:46 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement