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I haven't gotten out my pixel ruler yet, but looking at your character's height, the fact that she's not standing straight up, and the height of the doors, that chick is at least 6 feet 6 inches tall.

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I said this once and I'll say it again..

Look at the buildings' shadows, they go towards the bottom right.
Look at the person and the trees' shadows, they go towards the top right.

You once said you model these 'models' and then just use renders of them in game, just do a RE RENDER of those building shadows.

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Guest Anonymous Poster

Posted

we do have 'some' realtime control over how the shadows are oriented. the end goal will be to connect these to the scripting engine so they react to changes in the global directional light vector. (the sun lol)

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Quote:
EDIT: it also appears you made her shorter, =)
I noticed that too. History's being revised right in front of our eyes.

Now if I can just figure out what that really dark sand is. Presumably a recent oil slick is part of the plot :)

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Lol, im thinking its supposed to represent the path and such. I told him to fix it up but it looks alright after you get used to it I guess (once you realize its not a shadow lol)!

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