Jump to content
  • Advertisement
  • entries
  • comments
  • views

Problems with fringing again :(

Sign in to follow this  


Well, not actually a problem with fringing, but a problem with the way that I'm doing them. I'm using multitexturing so that I can make 1 transition texture and use it for any terrain. Problem is, I don't know a good method for figuring out which base tile to use. Actually, I don't think that will really matter, since even if I had the greatest algorithm in the world, it would be able to change the base texture for every possible or even 4 possible neighbors. So, I'm thinking of splitting the tile into zones (once again) but this time to figure out what base to use. Then, I could render 4 bases. Only problem is I'm just getting into multitexturing, so I can't really figure this out. The first 4 sets of texture coordinates would use the base texture, which is in stage 0, and the 5 set of texture coordinates would use the alpha texture, which is in stage 1. So, do I need to set the base texture to stage 0, 1, 2, and 3? I'm going to be up for another 3 hours, so I should be able to figure it out. After I figure out this little problem, I swear that I'll post a demo of what I have so far. But, it will require shader version 1.1, since I couldn't get multitexturing to work in the FFP, I had to use shaders.

Edit: Yea, I just remembered that I couldn't do the 5 texture solution, because I want to keep the requirements down (I really didn't want to use shaders, but the FFP wouldn't work at all).
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!