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Latest Vivid War Progress

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I have made the enemy list completely recycable just like the projectile. Now I can spawn enemies and not have to worry about the enemylist getting out of hand.

The downside of making the enemies recycable is that now clicking on an enemy to follow it no longer works in internet explorer. But it does still work in netscape, firefox, and opera, go figure.

I just use element.setAttribute('onmouse...', 'code') for each new enemy. Is there a similar way to do it in Internet Explorer? I am researching it. Is click on an enemy to follow it even something you players would like?

Anyway, so far, besides the clicking on enemies to follow them--the only other problem i have is the images not loading correctly in internet explorer (no surpise), yet they load fine in the other browsers. I would like my game to work in internet explorer the same way it does in the other browsers, but Microsoft's firm stance on ie 6 updates is disheartening.
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