• entries
    359
  • comments
    237
  • views
    188305

So much for later.

Sign in to follow this  
Telastyn

67 views

Slight motivation to do some work as sleepiness creeps in. A plot for trouble indeed!

I doodled up some code to thread up some textures (using that mostly broken airlock code discussed 2 posts ago), as a few of the 1600x1200 beefy ones I have take a few seconds.

image_manager.Load("background "); will do the magic, and the texture can be referenced by filename later ala image_manager.Load("full_image "); and the texture should be already loaded. Or not, in which case it goes back to the normal blocking load.

Unfortunately, I fear this will be of dubious practical usage. Good to get multithreading experience though, even if it is "threading that gains minimal practical benefit"...
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now