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A little update.....

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Sir Sapo

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Hey everyone,

Today I sat down to try and code up the simple battle animation system, and I sorta succeded, although right now the effects are pretty subpar. I wrote an abstract base class, and using my great imagination, called it a MovingThing. Now the animations consist of many "MovingThing"'s, such as missiles, and chunks of stuff. I got all the stuff working, but I lack the textures to make it look pretty, so hopefully tomorrow, I'll have a pretty screeny for you guys.

In other news, Mark finished the Archangelesk Dominion's BattleCruiser unit. I like it the most out of the new ships he's done (the green ones). Anywho, it's a fast ship that can get in and out of firing range quickly, and do alot of damage if you don't play your cards right.



He also drew up the "green guy's" fighter, which looks kinda wierd, but he's still working on it...



Well, I've got to go, let us know what you guys think!
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Dangit Sapo, you keep on downstaging your coding progress by posting the awesome graphics progress. I started reading something about "animation" and "subpar" then my eyes just went to the funky ships. :)

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Dangit Sapo, you keep on downstaging your coding progress by posting the awesome graphics progress. I started reading something about "animation" and "subpar" then my eyes just went to the funky ships. :)


Yeah, I've got to start putting like a 20 line buffer between my stuff and Mark's stuff, because lets face it, what would you rather look at[grin].

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That looks pretty sick...


I'm going to assume the 'good' sick and say thank you[wink]

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Guh... I am shocked at how nicely these ships are turning out detail-wise.


Yeah, Mark is good at what he does, just wait until we get the detailed battle animations running with those images....

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Thanks for the praise!

But I'd also like to say that I really wouldn't be this awesome without Sapo and his coding skilz, it really is a symbiotic relationship between artist/programmer

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