• Advertisement
  • entries
    232
  • comments
    1463
  • views
    959875

A thousand ships

Sign in to follow this  

244 views

I've started to work on a combat gameplay prototype. This prototype should hopefully be done in the coming weeks ( hopefully mid-March ) and its primary purpose will be to test:

- the networking module with up to 25 players in the same battle
- the 3D engine with level-of-detail
- different possible configurations for controls ( keyboard + mouse )
- the combat gameplay mechanics

Today, i've loaded JoeB's ship 1000 times. Initially the framerate was pretty bad ( 15 fps ), but i discovered that the gears of the ship counted for 32 independant objects ( so that they can be animated later ). "In Flight", the gears are invisible since retracted into the hull, so i removed them from the model and reexported it as a single object, and got a framerate for around 125 fps. The model is 7200 triangles, which means the scene weights a total of 7.2 MTris. Thanks to LOD, the per-frame polycount is closer to half a million polys.

Of course, with "only" 25 ships, the framerate skyrockets ( around 500 fps ). It's not even funny.

A basic video of the 1000 ships scene can be found here:
1000 light frigates

I've also started to optimize the planet's heightmap / noise generator and the procedural algorithms. They make heavily use of Perlin noise. I cannot really improve it since i'm already using an optimized version of the noise. However, i've started to implement a cache for the noise functions, and i'm expecting improvements in the 10x to 50x range. More on that later.
Sign in to follow this  


8 Comments


Recommended Comments

What codec do I need for these movies? They won't play on Windows Media Player with whatever codecs come in the box.

Share this comment


Link to comment
Just a FYI: your movies seem to play just fine on my clean preinstalled Dell with WinXP SP2, telling me I have yet a lot to learn about game development [wink]

Share this comment


Link to comment
Looks very good! It's always interesting to follow the progress in your journal, keep it up!

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement