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Temple Render

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The journal updates have been few and far between, mainly because I've been working on some of the core functionality of the graphics engine. Just implemented lightmap integration for the level geometry. Here are couple of screenshots showing this:

Here is the first render of our temple level. This is directly from 3D Studio Max. We are still working on finalizing all of the rooms and then we will export them for the game engine.

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That temple looks like it would be ridiculously fun for a rocket-launcher deathmatch.

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That's what we're planning man. Just one of the craziest and fun levels for a variety of weapon types to make some interesting situations :)

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