Jump to content
  • Advertisement
  • entries
  • comments
  • views

Screeny to be proud of :D

Sign in to follow this  


Well, I finally got my fringings to work exactly how I want them to. I had to compromise and make every tile transition from grass, but it works just fine (its the same way they do it in RPGMaker 2000). I also have to do checks when setting the corner transitions, because the water transitions have a lip (where they should anyway, in an of the side or upper transitions), which doesn't sound so bad, but if the left side has already been rendered and then the topleft corner is rendered, the lip is rendered on to of the left transition, which is bad.

I have a nice screeny, but before I show it, I have to point out a few things.

First, the "zoomed view" was done using paint. Second, the transitions are sucky (essentially, they're circles connected by a 2px line). Third, no this is not the base for my map editor. My map editor will be made once I finish my GUI. With that said, any comments?

Bmp Version (not messed up by the GIF compression)

I do have one question for you guys, is requiring a 512x512 minimum texture size a bad idea? This way the user can store upto 8 terrain types in a single texture. Using the DDS file format this takes up only 1MB of space.
Sign in to follow this  


Recommended Comments

I really like that. When I first started programming, I had it on my mind that I was going to make something like RM2K, and that's exactly what I wanted to do. I really hate having to individually place the 'lip' tiles =)

Share this comment

Link to comment
Thanks! I'm actually in the middle of changing the tiles because, although I love RM2K, its not really the look I'm going for. I'll post an updated screenshot in a day or two.

Thanks for comment!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!