• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    625
  • comments
    1446
  • views
    1006497

Inventing Destiny

Sign in to follow this  
Followers 0
ApochPiQ

235 views

I aspire to greatness.


For as long as I can remember, I've had a sort of thread running in the CPU of my brain, monitoring my activities and recording things the way one might assemble a documentary. Sometimes this thread focuses on the mundane: "Here we see a sickly-looking specimen of Apoch brushing his teeth." Every now and then it gets presumptuous and starts interviewing other parts of my mind, constructing entire timelines of my life, and all the grand things I imagine I might do. It's a sort of biographer, talking to the future me at the end of my time, discussing all that happened and what I think about it - except that none of it has happened yet.

Maybe none of it ever will.

I imagine that many people have aspirations of greatness. It seems a deeply vital part of human society for someone to want to reach beyond, to look at what might be, and to make it so. These are the people that brought us fire, iron tools, and the Internet. These are the people that move us from a grunting herd of barbaric animals into a realm of suits, ties, and power lunches. These are the people who are history.

The term "youthful idealism" is not foreign to me. I think I have a particularly large dose of it, at least by comparison to many of my peers. I'm the annoying guy that always walks into a room and finds five things that could be done better. I'm the one that talks all that boring, level-headed nonsense about planning for the future while everyone else is having a grand old time getting drunk at the party of the week. I literally devote more of my time to figuring out the long-term career effects of my sleeping habits than figuring out what to eat, what to wear, and what to do on Friday night. Hell, on Friday nights I usually read a book.

Aspirations are not really great conversation pieces. They don't make one interesting at parties. Sometimes it seems like aspirations don't do a whole lot besides get in the way and waste a lot of time that could be spent doing stuff. And yet they stubbornly hang on, refusing to submit to the cold realities of practical daily life.

How is it, then, that one can aspire for so long, and wake up to discover that only aspiration has happened, and no accomplishment? How is it that this awakening can occur on a regular basis, even daily, and yet the problem is never cured? These aspirations are grand. These are the sorts of dreams that form history, change the world, utterly reshape the way people think of life. Very few people are priviledged with playing such a role, and yet I seem to expect no less of myself.


Some might talk of destiny, of things meant to be, of what a life should involve. These things hold no answers. It is foolish to spend a lifetime thinking intently on what is meant to be, and then slip off into the sleep of death with the sad realization that it never was. What could be a worse torment, than to aspire for so long, and fail to do?

Maybe some things are meant to be. I do not see nearly enough of the flow of reality to answer that question. But I do know that there is more than just meant to be, more than daydreams and aspirations and Time articles in the imagination. The true shapers of things did not merely aspire; indeed, many aspire, and yet never accomplish. To cross over into the realm of real deeds requires much more than mere vision, mere ambition, mere desire. Action is not a simple thought, nor an easy successor to careful planning.


I have no lack of aspiration. Some might even call it egomania, a narcissistic self-obsession, an arrogance. They may be right. I do not fear either lack or excess of ambition; for my purposes, I have the sufficient quantity, and that is comfort enough. I am not concerned with "failure" as it might be called; to aspire, and strive, and yet not meet the expectations of one's dream. Expectations are easy to inflate; reality is not so willing. To simply fall short of expectation is no failure, no loss, no shame. I fear none of this; it does not cost me sleep, nor haunt my thoughts.


I fear only that I may lack that unnamed quantity which moves a person to attempt any action at all. To dream, and be consumed by a dream, and then awaken - this is a harsh shock, a jolt of pain that lingers and aches. I fear awakening from the dreams of my life to find that they never came to be.

0
Sign in to follow this  
Followers 0


1 Comment


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now