First off, I'd like to thank everyone who commented nicely on the game after my last post, positive comments are one hell of a morale booster, and you can consider my morale boosted...
Anyways, I decided that as often as possible I will try and supplement my journal entries with little videos I've thrown together throughout the day, I think it's good idea because I often forget to write things down in this journal, but when I'm narrating the game in action, I tend to remember more obscure facts about the progress of the game. In any case, expect more of the videos.
This video is about twice as long as the other one, and documents the stuff I accomplished today. The microphone quality is still bad, as I haven't found a replacement for the crappy one I found yesterday.
Download Todays Video (12.1 MB)
The Coding Front
Today I got alot of stuff done (seeing as I sat at home all day). My crowning achievement today was the Sound Manager I wrote. It pretty much exists in the game as a static "entity" that all of the game's classes inherit, meaning that once the sounds have been loaded into memory, you can make a sound play from anywhere in the code, which is pretty handy. The Manager uses FMod to load and play the samples, meaning that if we ever want to sell this game I've got to pay up, but they have a nice Indie license, so I'm not worried about that. Unfortunately, for some reason, FRAPS had a hard time recording the screen and the sound at the same time, so I had to leave it out of the video. Anyways, other than that all the other stuff was just little touch-ups that aren't really that exciting.
Mark drew a new Battleship today, so....... here it is
Well, I've got to go, Peace Out!