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Game Development Books

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Video Game Writing: From Macro to Micro by Maurice Suckling, Marek Walton
Published January 2012 (Mercury Learning & Information)

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Game Development Essentials: An Introduction by Jeannie Novak
Published August 2011 (Cengage Learning)

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The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon
Published June 2011 (Cengage Learning PTR)

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Game Design by Bob Bates
Published September 2004 (Cengage Learning PTR)

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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) by Richard Rouse III
Published September 2004 (Jones & Bartlett Learning)

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Rules of Play: Game Design Fundamentals (MIT Press) by Katie Salen Tekinbaş, Eric Zimmerman
Published September 2003 (The MIT Press)

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Designing Virtual Worlds by Richard A. Bartle
Published July 2003 (New Riders)

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Ultimate Game Design: Building Game Worlds by Tom Meigs
Published May 2003 (McGraw-Hill Education)

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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games by Austin Grossman
Published January 2003 (Focal Press)

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