Jump to content
Published June 2002
Amazon.com Sales Rank: 4,381,768
Availability: Usually ships in 24 hours
Written for video game developers, scientists and engineers dealing with graphic models, and graphics professionals, this volume introduces the fundamentals and procedures of computer graphic shading. The authors discuss high-level shading languages such as RenderMan and present algorithms used in shading hardware. The final part of the text explores future trends.
Buy it now: