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Published July 2000
Amazon.com Sales Rank: 606,014
Availability: Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item.
Introduces the theory and techniques behind the realistic modeling and animation of cloth and clothing in computer graphics. The 14 chapters feature discussion of woven and knit fabrics, continuum versus particle representation behavior models, rapid dynamic simulation, aerodynamic effects, collision detection algorithms, a volumetric cloth appearance model, and clothing in Disney's Fantasia 2000.
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